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Embark on Hugo and Amicia’s next journey and venture south of 14th century France, before setting sail to a mysterious island out in the Mediterranean Sea. Brave a terrible fate and find a cure for Hugo’s illness thanks to Amicia’s new resources—including the use of alchemy to manipulate fire and the long-distance power of a crossbow, but also her cunning use of terrain and ability to wrestle out of an enemy’s grasp. Choose to strike from the shadow or to unleash hell, with the help of Hugo’s new powers: to perceive surrounding enemies’ movements while moving stealthily, and to manipulate hordes of rats to decimate entire squads of soldiers.